ITEM.Name = "Box";
ITEM.Model = "models/props_junk/wood_crate001a.mdl"

ITEM.ShortInfo = "Boom boom!";

ITEM.Wearable = false;
ITEM.WearType = 0;

ITEM.Weapon = false;
ITEM.WeaponObject = nil; --Used for player:Give(WeaponObject);
ITEM.WeaponType = nil; -- 1 = Miscellaneous, 2 = Secondary, 3 = Primary (Respectful num select slots)

ITEM.Ammo = false;
ITEM.Amount = nil; --Amount equals the default amount of 'rounds' declared in the items var. 

ITEM.Useable = true;

ITEM.FunctionList = {

	["Wear"] = function(ply)
	
	end,
	
	["Equip"] = function(ply)
	
	end,
	
	["Use"] = function(ply)
		
		return "Default" --If returned this then do a regular remove from inventory and destroy the info.
		
	end,
	
	["Drop"] = function(ply, slot)
		
			ply:DropItem(slot)
		
		print("Bloop");
		
		return "Default"; --If returned this then just do a regular remove from inventory and spawn entity.
		
	end,
	
	["Initialize"] = function(ply)
	
		print("Item Initialized!");
		
	end
	
};
